AI Insights · Timothy · April 2022
Top 5 Educational Games on iOS in the US for Q1 2022
In the first quarter of 2022, the top 5 educational games on iOS in the US showed varied trends in weekly downloads, revenue, and active users, with some apps seeing significant growth.
In the first quarter of 2022, the top 5 educational games on iOS in the United States demonstrated diverse performance metrics in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the market trends for educational apps.
ABCmouse: Reading & Math Games by Age of Learning, Inc. showed a strong performance in Q1 2022. Weekly revenue peaked at approximately $714K in the final week of February. Weekly downloads saw an upward trend mid-quarter, reaching 55.8K in the week of February 21, while weekly active users ranged between 224K and 240K throughout the quarter.
Kiddopia - Kids Learning Games from Kiddopia, Inc. experienced fluctuations in its weekly revenue, peaking at around $374K in the last week of February. Downloads were highest at the end of December with 50.6K, but saw a significant decline in late January, before stabilizing around 31K to 32K in March. Weekly active users varied, peaking at 619K in mid-February and maintaining a range between 531K and 589K during the quarter.
Lingokids - Play and Learn by Monkimun Inc. saw a steady increase in weekly revenue, culminating at approximately $261K in the final week of February. However, weekly downloads declined over the quarter, from 34.5K at the end of December to 15.3K by the end of March. Active users peaked at 52.2K in mid-February, showing a gradual decrease to around 41K by the end of March.
Prodigy Math Game by Prodigy Education Inc. had a modest peak in weekly revenue at around $28.1K in the last week of January. Weekly downloads increased consistently in January, peaking at 27.5K in the last week of January, before stabilizing around 18K to 25K in March. Active users showed growth early in the quarter, reaching 48.7K by the end of January, and then fluctuating between 38K and 46K through the rest of the quarter.
Learning games for toddlers. by CFC s.r.o. showed relatively stable performance. Weekly revenue remained steady, peaking at around $12.9K in late January. Downloads were consistent, hovering around 14K to 18K throughout the quarter. Active users ranged from 166K to 183K, maintaining stability over the months.
For more detailed insights and data, visit Sensor Tower.